
...of a Design Director.
What is your occupation/job title?
Design Director (the largest part of my job is User Interface Design)
Are you self-employed?
No, I work for a startup.
What is your background? What types of degrees, skills, experiences are
necessary for this field?
I have a degree in Psychology from Harvard University, which is where I
started administering and designing websites. I was also a teaching
fellow
for several adult education computer classes, which taught me a lot about
how confusing computer interfaces can be to the "outsider".
How did you get started in this field?
I've done web design since college. I was one of the first employees at
this startup, which means that I got into everything design-related,
trial-by-fire. I started in user interface design by yelling at the
engineers that what they coded was hard to understand, and sketching out
alternatives on whiteboards for them. Thankfully, we have now adopted a
design-driven process where I build the front end, and the engineers build
the back end.
What college (if any) courses have been most helpful for your career?
Surprisingly, my psychology major came in handy! I was fearing that I'd
never use that knowledge in "the real world", but those courses gave me
background in visual responses, color psychology, and decision-making
theory -- all of which are essential to understanding human-computer
interaction.
What are your specific responsibilities?
Everything design-related in the company goes through my approval. I plan
the schedules for myself and my junior designer; we roughly split the
work,
which includes: designing websites,
designing user interfaces for our web-based software platform, designing
print collateral and business cards, creating logos and graphics for sales
demos. I even picked the paint colors for our new office.
Describe a typical workday and workweek. What do you do during a typical
day?
| 9:30am | check my e-mail and do a little frivolous web surfing |
| 10:00am | managers meeting -- the principals, design, and engineering meet to discuss daily operations |
| 10:30am | update to-do list, meet with my junior designer to review what
we've each done the day before, and to divide up the work. |
| 11:00am | based on the use-case models from our system analyst, create
storyboard mockups
for each possible screen of our software. Depending on complexity, a
single mockup could take between 20 minutes and 6 hours. |
| 1:00pm | lunch, usually eaten at my desk; then a short walk and errands
run |
| 1:45pm | someone will grab me to create an image or HTML template for a
sales demo, which needs to be done *right now* |
| 2:00pm | continue creating storyboard mockups |
| 4:00pm | take a break and play The Sims. (I work for a gaming company;
this is what we do!) |
| 4:30pm | finish up storyboard mockups, update the status of to-do list |
| 4:40pm | meet with my junior designer to discuss work status. critique
each
others' work and set a goal to get done by the next day. |
| 5:00pm | keep going on mockups |
| 6:30pm | check out the bugs that were assigned to me by the QA engineer.
make fixes (normally creating new images, fixing HTML bugs) |
| 6:45pm | answer questions forwarded to me by our client relations rep |
| 7:00pm | unless we're in a time crunch, this is when I stop thinking about
work. web surf, check e-mail one last time, and head for home. |
In a workweek when we're in the middle of a product development cycle, my
week might include a product planning meeting, a use-case analysis
meeting,
overseeing the creation of 60-100 mockups, a mockup review meeting,
necessary revisions, and assigning the creation of HTML prototypes for
most
of those mockups.
In a non-development work cycle, my week would include fewer meetings and
more "interruption" work. This week, for example, there were only 2
smallish projects on the design team schedule, yet we had a full week of
bug fixing, answering client questions, updating the corporate website,
advising the engineers on design changes, writing documentation, and
creating demo imagery.
Name 5-7 job skills that are needed for your job.
Creativity, endurance, assertiveness, a good aesthetic, and common sense.
Are you in a team oriented position?
Yes. Every design project affects another part of the company, and the
largest part of my job involves working with engineering to produce a
good, usable product and meet deadline.
Do you have flextime? Vacation time? Work at home? Telecommute?
Hours are very flexible, which is a big perk. Aside from being in for
morning meetings, people come and go if they want to run errands, work
out,
schedule doctor appointments, etc. Vacation time is generous, though I
haven't taken much of it because my being out impacts everyone's
productivity. I can answer e-mail, but being a designer means that most
things I'm needed for require me to be right there, seeing for myself.
How many hours per week are expected or warranted for peak performance?
- During development cycles, 60 hours (11 hr weekdays, half-day over the
weekend)
- Non-development cycles, 40-45 hours
Are many evenings or weekends required for your job?
Not any more. We work hard, but we've learned that no one is productive
for 16 hours a day, every day. People work 8-10 hour days on average.
How much travel is involved with a job in your field?
none
Could you give me examples of projects that you are working on?
Right this second? I am designing storyboard mockups for a custom client
order, while my junior designer is updating our product's online
documentation.
Could you describe your work settings? Offices, machinery, resources etc.
Our office is one giant room, which used to be a martial arts dojo, but
now
has a lovely navy and pale yellow paint job and navy-print carpet. It's
a
huge room for 14 people, but some of that space is taken up by the office
Dreamcast and Playstation 2 consoles. There are a lot of computers,
whiteboards, corkboards, and peripherals sitting around. We are all,
despite our varied job duties, a bunch of techie geeks.
What personal qualities do you think are necessary for someone to be
successful in this occupation?
Being a user interface designer requires a certain degree of
perfectionism,
assertiveness, and logic. You need to care about the difference that 2
pixels makes, you need to convince others that
the 2 pixel difference is important, and you need to understand why the 2
pixels make a difference so that the rest of the interface is consistent
and makes sense to users.
What is the major challenge you face at work?
Balancing time with quality -- we're a startup, so we're always short on
time and resources. Making things usable takes time, and it takes
constant
vigilance on my part to make sure that we're not cutting corners on the
usability.
What aspects of your job do you find most rewarding (pros) ? Least
rewarding? (cons)
I've been around since this company was just an idea tossed around via
e-mail, which means that I've had a major influence on our direction, our
processes, and our corporate culture. I have a huge amount of
responsibility, opportunities to learn, and my job description is actively
changing as I and the company change. I am an expert, where at a larger
company I'd still be "paying my dues".
Are you confronted with difficult decisions or situations in your
position?
Not particularly.
Do you have a lot of interaction with a certain occupation? I.E. media,
engineers, etc.
Most of my collaboration is with engineering, although my job really
entails interaction with every other part of the company -- sales, client
relations, executive management, production.
What is the Female to Male Ratio in your position/field?
At this company, we have 3:11 women to men, which is remarkably balanced
for a small startup.
It's an *amazingly* balanced company considering that we're in the
computer
gaming industry. So many gaming companies, the only women they hire are
"booth babes" for conferences.
I was the only woman in the beginning -- we got up to 10 employees before
we hired a second.
Has the field changed since you first started your career?
I'm only 24; ask me in ten years. :)
Describe the changes taking place in your field. Project future trends?
I've only been in the full-time job market for 4 years, but even in that
short a time, I'm seeing a much higher valuation of corporate designers.
Particularly user interface designers. It's as though suddenly all these
companies hit themselves on the forehead and said, "OHHHHHH... it's not
enough for us to have technology, people need to be able to USE it too!"
Also, User Interface is getting some extra attention very recently because
of the Palm Beach "butterfly ballot" in the recent election. All the UI
geeks are going crazy over that.
Do you think women avoid technical careers? What do you think can be done
to
encourage girls to get more involved in the technology field?
I don't think that women deliberately avoid technical careers so much as
they don't really recognize them as an option. I certainly wouldn't have
predicted myself in a technical field, ten years ago. There is still
this
perception that technology is somehow separate from the rest of life, and
I
think women don't really see themselves in that bubble. But my job relies
as much on understanding people as understanding code and algorithms.
Technology is already becoming more approachable, which will help. But I
think the main thing that will help is awareness of what working in a
technical field is really like; seeing women in these roles and hearing
them talk about what they do and clicking with it.
Do you believe that women will be in more technical jobs in the future?
Of course. Technology is so much more mainstream now, that it's easy to
dabble with it, become comfortable with it, and go with it.
Do you have any advice for women and girls that are interested in going
into the field?
Learn how and when to be assertive. When you know you're right, be
aggressive.